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	<title>Comments for 6502 Lane</title>
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	<link>http://www.6502lane.net</link>
	<description>Life at 1.023MHz</description>
	<lastBuildDate>Sun, 05 Feb 2012 04:26:39 +0000</lastBuildDate>
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		<title>Comment on Unboxing Apple /// Pascal by Mike Maginnis</title>
		<link>http://www.6502lane.net/2012/02/04/unboxing-apple-pascal/comment-page-1/#comment-4705</link>
		<dc:creator>Mike Maginnis</dc:creator>
		<pubDate>Sun, 05 Feb 2012 04:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=830#comment-4705</guid>
		<description>Thanks, Earl!  I plan to install it on a CFFA in one of my ///&#039;s tonight or tomorrow.  I&#039;ll post some shots of that process, as well.</description>
		<content:encoded><![CDATA[<p>Thanks, Earl!  I plan to install it on a CFFA in one of my ///&#8217;s tonight or tomorrow.  I&#8217;ll post some shots of that process, as well.</p>
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		<title>Comment on Unboxing Apple /// Pascal by Retrobits</title>
		<link>http://www.6502lane.net/2012/02/04/unboxing-apple-pascal/comment-page-1/#comment-4704</link>
		<dc:creator>Retrobits</dc:creator>
		<pubDate>Sun, 05 Feb 2012 02:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=830#comment-4704</guid>
		<description>Awesome unboxing!  I loved Apple ][ Pascal.  Are you going to run the software on one of your Apple /// machines?  It would be fun to see some screen shots.</description>
		<content:encoded><![CDATA[<p>Awesome unboxing!  I loved Apple ][ Pascal.  Are you going to run the software on one of your Apple /// machines?  It would be fun to see some screen shots.</p>
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		<title>Comment on Unboxing Apple /// Pascal by Astro Chicken</title>
		<link>http://www.6502lane.net/2012/02/04/unboxing-apple-pascal/comment-page-1/#comment-4702</link>
		<dc:creator>Astro Chicken</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=830#comment-4702</guid>
		<description>That was a great unboxing commentary.  I love the quality of the materials Apple used in older products. I&#039;m particularly fond of the box for Apple ][ Pascal.</description>
		<content:encoded><![CDATA[<p>That was a great unboxing commentary.  I love the quality of the materials Apple used in older products. I&#8217;m particularly fond of the box for Apple ][ Pascal.</p>
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		<title>Comment on Unboxing Apple /// Pascal by Wholly Mindless</title>
		<link>http://www.6502lane.net/2012/02/04/unboxing-apple-pascal/comment-page-1/#comment-4701</link>
		<dc:creator>Wholly Mindless</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=830#comment-4701</guid>
		<description>Even without the video that was a great walkthrough.  It&#039;s amazing to see it in fresh condition - Often when the rest of us find these things they look like they&#039;ve been bouncing around in the back of a pickup for a few decades and are just torn up.</description>
		<content:encoded><![CDATA[<p>Even without the video that was a great walkthrough.  It&#8217;s amazing to see it in fresh condition &#8211; Often when the rest of us find these things they look like they&#8217;ve been bouncing around in the back of a pickup for a few decades and are just torn up.</p>
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		<title>Comment on Blogging Infocom: Zork I by Eric Smith</title>
		<link>http://www.6502lane.net/2012/01/25/blogging-infocom-zork-i/comment-page-1/#comment-4664</link>
		<dc:creator>Eric Smith</dc:creator>
		<pubDate>Wed, 25 Jan 2012 20:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=824#comment-4664</guid>
		<description>Zork II was my favorite of the Zorks.  And aside from being a fun game, early versions had some fun bugs. Most but not all are fixed in later versions.  A few of my favorites:

&quot;read all&quot; could be used to take some untakeable things.

The aquarium could be commanded to do things: &quot;aquarium, drop baby&quot; or &quot;aquarium, east&quot;.  This was only intended to work with the robot, but they had a shortage of object attribute bits, and had to reuse some.

If you got all three crystal spheres into one place, and looked into one, the game would go into infinite recursion and quickly crash.</description>
		<content:encoded><![CDATA[<p>Zork II was my favorite of the Zorks.  And aside from being a fun game, early versions had some fun bugs. Most but not all are fixed in later versions.  A few of my favorites:</p>
<p>&#8220;read all&#8221; could be used to take some untakeable things.</p>
<p>The aquarium could be commanded to do things: &#8220;aquarium, drop baby&#8221; or &#8220;aquarium, east&#8221;.  This was only intended to work with the robot, but they had a shortage of object attribute bits, and had to reuse some.</p>
<p>If you got all three crystal spheres into one place, and looked into one, the game would go into infinite recursion and quickly crash.</p>
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		<title>Comment on RetroChallenge Update by Paul Hagstrom</title>
		<link>http://www.6502lane.net/2012/01/16/retrochallenge-update/comment-page-1/#comment-4662</link>
		<dc:creator>Paul Hagstrom</dc:creator>
		<pubDate>Wed, 25 Jan 2012 16:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=820#comment-4662</guid>
		<description>The QR code generator is a nice idea. Over the holidays, when I was home with my childhood Apple ][+, having no luck getting ADTpro to talk to it, I got so far as to research what how the QR codes are generated, with the idea being that maybe I could send disk images out the video port by generating patterns that I record and then translate back on a modern computer. It quickly became clear that it was be too big of a project for the time available (what I did finish was basically just something that read the sectors from the disk and print them on the screen in hex), but once the idea occurred to me, it surprised me a little that such a thing hadn&#039;t been made. The bandwidth is probably sort of low, but I like the &quot;wirelessness&quot; of it. Maybe I&#039;ll try again someday.</description>
		<content:encoded><![CDATA[<p>The QR code generator is a nice idea. Over the holidays, when I was home with my childhood Apple ][+, having no luck getting ADTpro to talk to it, I got so far as to research what how the QR codes are generated, with the idea being that maybe I could send disk images out the video port by generating patterns that I record and then translate back on a modern computer. It quickly became clear that it was be too big of a project for the time available (what I did finish was basically just something that read the sectors from the disk and print them on the screen in hex), but once the idea occurred to me, it surprised me a little that such a thing hadn&#8217;t been made. The bandwidth is probably sort of low, but I like the &#8220;wirelessness&#8221; of it. Maybe I&#8217;ll try again someday.</p>
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		<title>Comment on RetroChallenge Update by Mike Maginnis</title>
		<link>http://www.6502lane.net/2012/01/16/retrochallenge-update/comment-page-1/#comment-4641</link>
		<dc:creator>Mike Maginnis</dc:creator>
		<pubDate>Thu, 19 Jan 2012 19:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=820#comment-4641</guid>
		<description>Don&#039;t worry, I&#039;m not giving up entirely and &quot;Hello World&quot; is certainly a good idea for a starter project, but it&#039;s not something for RetroChallenge.  Perhaps I&#039;ll find some time tonight to play around.  If I do, you&#039;ll see the results here.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry, I&#8217;m not giving up entirely and &#8220;Hello World&#8221; is certainly a good idea for a starter project, but it&#8217;s not something for RetroChallenge.  Perhaps I&#8217;ll find some time tonight to play around.  If I do, you&#8217;ll see the results here.</p>
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		<title>Comment on RetroChallenge Update by Egan</title>
		<link>http://www.6502lane.net/2012/01/16/retrochallenge-update/comment-page-1/#comment-4639</link>
		<dc:creator>Egan</dc:creator>
		<pubDate>Thu, 19 Jan 2012 16:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=820#comment-4639</guid>
		<description>Oh, don&#039;t give up!  At a min how about a blog posting of how to do Hello World on the Apple /// with Pascal.  That way you may help another get started quicker on the ///.</description>
		<content:encoded><![CDATA[<p>Oh, don&#8217;t give up!  At a min how about a blog posting of how to do Hello World on the Apple /// with Pascal.  That way you may help another get started quicker on the ///.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RetroChallenge Update by wgoodf</title>
		<link>http://www.6502lane.net/2012/01/16/retrochallenge-update/comment-page-1/#comment-4636</link>
		<dc:creator>wgoodf</dc:creator>
		<pubDate>Tue, 17 Jan 2012 21:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=820#comment-4636</guid>
		<description>...and i still shed tears!</description>
		<content:encoded><![CDATA[<p>&#8230;and i still shed tears!</p>
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	</item>
	<item>
		<title>Comment on RetroChallenge Update by Mike Maginnis</title>
		<link>http://www.6502lane.net/2012/01/16/retrochallenge-update/comment-page-1/#comment-4635</link>
		<dc:creator>Mike Maginnis</dc:creator>
		<pubDate>Tue, 17 Jan 2012 17:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.6502lane.net/?p=820#comment-4635</guid>
		<description>All great ideas, Olivier!  There will be no Winter Warmup entry from me this year, though.  As a tweet from the guy over at RetroChallenge pointed out, I&#039;ve already wasted over two weeks without even an idea let alone any progress, so I threw in the towel.</description>
		<content:encoded><![CDATA[<p>All great ideas, Olivier!  There will be no Winter Warmup entry from me this year, though.  As a tweet from the guy over at RetroChallenge pointed out, I&#8217;ve already wasted over two weeks without even an idea let alone any progress, so I threw in the towel.</p>
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